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just an idea

would you come back or play if the server relaunched? SWG 2.0????


  • Total voters
    17

Sev

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Jan 17, 2019
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#21
Anecdotal as it may seem or is, I hated the pve / pvp vendors for a different reason: 99 percent of what it gave me was worthless (to me). The vendors could get you above average loot, but the elite stuff still took time luck to get. It was a bonus to the end of the day. To this day, after what I know has to be at least 400 gold boxes (either looted in the wild or bought from a vendor), I have kept maybe a couple things from them. They were all capes and cloaks and jackets. I could set up an auto clicker for the SEAs with an empty inventory and delete all 80 of them - they were either broken or worthless, especially when you want +25s.

As a counter, for a while during my hardcore loot hooring, I could go through a set of armor in a few buff sessions. Same for PSGs. It doesn't take long. Could sit and watch the condition on stuff drop every second. If someone is just farming jantas or something, yeah, their armor is going to last a while. If you're out farming the geo or krayts or whatever, condition is going to drop. Took a video of it and sent it to nexxus once asking "is this normal?" while my PSG condition dropped. So, decay is there.

If you want credits, go chef. Thats the way its always been.
 

Marine

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Jan 16, 2019
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#22
I have very conflicted feeling about this server

I started on this server on launch day and it was great. There were a ton of players, people were forming guilds, grinding towards their Jedi, and crafters like myself were farming resources to be the first ones to produce swoops/armor/weapons. This rush to get everything started on a new server lasted about 1week and I was probably playing 18hrs per day the whole time. I hadn't done much research into the server beforehand so I didn't realize that crafting/loot was very different on Warfront and that is where my problem was.

I HATE THE REWARD VENDORS!!!
Most of my guildies will disagree with me on this point but I feel the whole system of farming bosses for currency that you then spend on a vendor for high-end loot (while interesting) is what killed the server. Being able to click a button and produce high-end crafting components is great for a quick dopamine injection but in the long term it made PvE beyond afew mass guild farming sessions pointless. After just 1 or 2 weeks of our guild farming we had huge stockpiles of high-end components as well as AAs/CAs.

Logging in to PvE became nonexistent and I only started logging in for PvP. The problem with only logging in to PvP was that on Warfront after afew weeks or so all PvP became planned which meant you would only log ingame maybe 2hrs a night if that. After afew weeks of this planned PvP our overwhelming victories and light trolling had driven all of the opposite faction off the server. So with no reason to PvE and nobody to PvP there pretty much became no reason to log in at all.

As an Armorsmith I was able to produce the servers first 90% suit of armor on the first week of the server launching without using the reward vendors and having some lucky resource spawns. With the enhanced loot from the reward vendors it made producing capped armor suits almost a joke and with the reduced condition loss on gear (which I love btw) it made the need to craft armor for people a 1 time thing. After afew weeks of armor crafting nobody needed it anymore so I also stopped logging on him. I could produce armor for my vendors to sell but because of the easy access to high-end loot and high-end crafting it made the economy completely trash and credits were almost worthless.

I also had a problem with the "improved" armor crafting system where all armor sets (for the most part) had the capability of reaching the highest stats. At first glance this is great, you can walk around in Ubese or Padded Armor and it will have the same stats as Composite but this also meant your RIS and Mandalorian Armor had those stats. While I will admit producing these custom sets of armor like Mando on Warfront was alot easier because of how loot drops were and the reward vendors existence, my main complaint is what is the point? Why go out of my way to make Mando armor (even if its only alittle bit out of the way on this server) when the stats are exactly the same as Composite?

These changes to crafting/looting systems made it where you had nothing to strive for, nothing to dream you wish you had but knew you couldn't get unless you worked your ass off. The whole server is just instant gratification galore.
VERY MUCH AGREE WITH HIM- THUS THE idea of RELAUNCH-REBRAND
 

Marine

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Jan 16, 2019
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#23
Hey guys,

I've spoken with the rest of the team and we do not feel a wipe is necessary. While we are stoked you guys are coming back to Warfront, we have loyal people who have stuck with us through rough times, and wiping the server would essentially punish those who stayed and supported us during those times. I understand one of the main complaints about coming back is being left behind on resources, but, new resources will spawn, old resources are still lingering around, and I'm sure some of the existing crafters wouldn't mind lending a hand on getting new crafters up to speed. We're extremely close to hitting our 6 month anniversary, meaning we are still a relatively new server, and we have a ton to offer. More and more content will be rolled out in the months to come and we hope you're all here and ready for it when it arrives.

I'd like to reiterate to the community as a whole that we want the server to grow just as much as you do. We appreciate everyone who's taking the time to advertise our server and bring more people in, and if you have any ideas or suggestions on how we advertise further and can continue to grow, we are open to those suggestions.

We're aware we aren't listed at SWGEmu and are going to work on getting that restored.
The team is awesome, but just some views from the fan base have been posted. We are people telling you we love the server. Hell I am still the highest dark knight, so the perks of staying with it didnt pan out way too much for the imps that stayed back. We've all seen servers rise and flop, What yall have is great! None of us will argue the PvE content thats offered, but as bigwook pointed the ability to get geared quick was Just lul, i mean, professions and jedi were good, hell most of us jedi ran from peeps because all we had were 2nd gen sabers to pvp with for the longest time in the beginning lol
 

Rufio

New member
Joined
Jan 17, 2019
Messages
2
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3
#25
I have very conflicted feeling about this server

I started on this server on launch day and it was great. There were a ton of players, people were forming guilds, grinding towards their Jedi, and crafters like myself were farming resources to be the first ones to produce swoops/armor/weapons. This rush to get everything started on a new server lasted about 1week and I was probably playing 18hrs per day the whole time. I hadn't done much research into the server beforehand so I didn't realize that crafting/loot was very different on Warfront and that is where my problem was.

I HATE THE REWARD VENDORS!!!
Most of my guildies will disagree with me on this point but I feel the whole system of farming bosses for currency that you then spend on a vendor for high-end loot (while interesting) is what killed the server. Being able to click a button and produce high-end crafting components is great for a quick dopamine injection but in the long term it made PvE beyond afew mass guild farming sessions pointless. After just 1 or 2 weeks of our guild farming we had huge stockpiles of high-end components as well as AAs/CAs.

Logging in to PvE became nonexistent and I only started logging in for PvP. The problem with only logging in to PvP was that on Warfront after afew weeks or so all PvP became planned which meant you would only log ingame maybe 2hrs a night if that. After afew weeks of this planned PvP our overwhelming victories and light trolling had driven all of the opposite faction off the server. So with no reason to PvE and nobody to PvP there pretty much became no reason to log in at all.

As an Armorsmith I was able to produce the servers first 90% suit of armor on the first week of the server launching without using the reward vendors and having some lucky resource spawns. With the enhanced loot from the reward vendors it made producing capped armor suits almost a joke and with the reduced condition loss on gear (which I love btw) it made the need to craft armor for people a 1 time thing. After afew weeks of armor crafting nobody needed it anymore so I also stopped logging on him. I could produce armor for my vendors to sell but because of the easy access to high-end loot and high-end crafting it made the economy completely trash and credits were almost worthless.

I also had a problem with the "improved" armor crafting system where all armor sets (for the most part) had the capability of reaching the highest stats. At first glance this is great, you can walk around in Ubese or Padded Armor and it will have the same stats as Composite but this also meant your RIS and Mandalorian Armor had those stats. While I will admit producing these custom sets of armor like Mando on Warfront was alot easier because of how loot drops were and the reward vendors existence, my main complaint is what is the point? Why go out of my way to make Mando armor (even if its only alittle bit out of the way on this server) when the stats are exactly the same as Composite?

These changes to crafting/looting systems made it where you had nothing to strive for, nothing to dream you wish you had but knew you couldn't get unless you worked your ass off. The whole server is just instant gratification galore.
PREACH IT!
 

Atape

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Joined
Jan 19, 2019
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#28
It needs a wipe because of the pve currency abuse that happened at the start lots of people had all their gear in the first week so they had no reason to farm and do content I suspect they still have a lot saved up for new things.
 
Joined
Jan 17, 2019
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#29
It needs a wipe because of the pve currency abuse that happened at the start lots of people had all their gear in the first week so they had no reason to farm and do content I suspect they still have a lot saved up for new things.
If you mean a lot of saved up currency then it caps at 200k, which can be gained in about a buff.
 
Joined
Jan 23, 2019
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#31
Remember the staff don't get paid, they do all this on their free time when not working jobs, taking care of families, etc and I am sure they are spread thin, maybe getting a person to handle the "PR" stuff might help them out. I dunno, just an idea ,Are the staff recruiting?

I first came to Warfront maybe a week or two after it launched and I have to say I am really loving it, I'm having as much fun if not more than I did when I played on Bloodfin (Pre NGE) yeah its not perfect but for me the positives outweigh the cons and Yeah the population is small but it can only grow by word of mouth and a good reputation. A small community is not necessarily a bad thing, a smaller community gives us a chance to be a tight knit community. But at the same time, a larger community wouldn't be bad either. Just takes time, these things don't happen overnight.

I have a few gamer friends i've been trying to check the server out. IMO and its just that my opinion a wipe wouldn't accomplish anything as it was said it would be punishing the ones who have stuck with the server. If everybody was able to get 1 friend to come check the server out the population would double. Something to think about..... I just think if you guys want it to grow then its gotta fall on every member to do their part to help make that happen.

Just my 2 cents
 

highlander

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Joined
Feb 1, 2019
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#32
I think its more about the mentality that comes with a server being 6 months old that has a population of 50 online characters. It doesnt matter how far behind you actually are, anyone looking at the server will assume they are 6 months behind, and most players dont want that they want to be competitive - if thats crafting or combat it doesnt matter. For me personally its got nothing to do with resources, there genuinly are not enough players stacking resources for me to be worried about being behind - this isnt bas that has been up for 4+ years, and all to do with players, player retention and advertisement. The content youve got coming in is great, but without players backing it whats the point? I dont think a wipe and a relaunch is punishing players, but honestly if you dont want to wipe there needs to be a relaunch of some kind with an incentive for new players and consistent advertisement.

Right now, whats the insentive for me to play when my main focus in this game is PvP? You dont have the population for that to be viable for me. At the same time, whats my endgame if I want to do something other than PvP? Again the player count is too low. I can farm resources and craft until the cows come home but whos buying the things I make? Whos buying the things that I farm?

This isnt about resources or people not willing to help, its about gaining players. Thats litterally all we want. We want the server to grow because we enjoyed playing here. If your happy with the status quo then thats fine, but some of us arnt and thats why this vote came about in the first place.

Being loyal to your playerbase is all well and good, but I dont think many people enjoy playing a sandbox game that revolves around community, with 25 other people.

SIGNED ORBY STRIKERINO

:confused:
:confused:
A wipe would really be punishing.... if a wipe is coming.. why play?? we grind anything? you are not that far behind. everyone is grinding new toons to try different things... test center has blue frogs... just because you decided to join 6 months later doesn't mean we have to lose ours so you don't "feel" left behind... People are born every single day.... no one is left behind but the ones that want to stay behind.
 

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