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Patch Notes - 2/3/2019

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Sudo

Warfront Developer
Staff member
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Jan 13, 2019
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#1
  • General:
    • Experience:
      • Jedi
        • Rebalanced all FRS scaling abilities to be the same across all ranks (you may be required to drop a skill and relearn a skill to gain benefit of the new FRS tables)
        • FRS group split should now be higher and less punishing for deaths
    • Character
      • Animations
        • Speed should be back to normal (Please let us know if you see any action/skill/ability still sped up)
    • Items:
      • Some broken strings (Item names showing incorrectly) have been fixed
  • Combat:
    • Skills
      • GCW Medic
        • Poison gas cloud
          • Cooldown Changed from 10 seconds to 30 seconds
      • Jedi
        • Saber Block
          • Fixed an error allowing xxx4 ls to gain full 75% saber block, xxx4 now will have 65% SB 75% at master
        • saber1hcombohit3
          • removed 15 acc bonus
        • saber1hFlurry2
          • changed from cone to AOE 10m
          • added 5 acc bonus as well
        • saber1hHeadHit2
          • force cost 2.5 > 2.2
        • saber1hHeadHit3
          • force cost 2.5 > 2.3
        • saber1hHit1
          • Damage 1.25 >1.5
        • saber1hHit2
          • force cost 2.5 > 1.5
          • damage 2.0 > 2.5
        • sabers1hHit3
          • damage 4.0 > 4.5
          • removed Blind effect
        • saber2hBodyHit1
          • Damage 2.5 > 1.5
        • saber2hBodyHit2
          • Damage 3.25 > 2.5
          • Force cost 2.25 > 2.0
        • saber2hBodyHit3
          • Damage 3.25 > 3.5
          • Force cost 2.5 > 2.4
          • added stun effect
        • saber2hFrenzy
          • state chance moved 75 >85
        • saber2hHit1
          • Damage 1.25 >1.5
        • saber2hHit2
          • Force cost 2.5 > 1.5
          • damage 2.0 > 2.5
        • saber2hHit3
          • Damage 4.0 > 4.5
        • saber2hPhantom
          • Damage 4.75 > 4.85
          • state chance 85 > 95 blind, dizzy, stun
          • added acc bonus 5
        • saber2hSweep1
          • Posture down removed
        • saber2hSweep2
          • Force cost 1.75 > 2.10
        • saber2hSweep3
          • Force cost 2.25 > 2.55
          • added cone 45 angle 10m range
        • saberPolearmDervish
          • Force cost 2.5 > 2.25
        • saberPolearmDervish2
          • Damage 4.75 > 5.0
          • added 5 acc bonus
        • saberPolearmHit1
          • Damage 1.25 >1.5
          • saberPolearmHit2
          • Force cost 2.5 > 1.5
          • damage 2.0 > 2.5
        • saberPolearmHit3
          • Damage 4.0 > 4.5
          • removed stun effect
        • saberPolearmLegHit1
          • Damage 2.5 > 1.6
        • saberPolearmLegHit2
          • Damage 3.0 > 2.5
          • Force cost 2.25 > 2.0
        • saberPolearmLegHit3
          • Force cost 2.5 > 2.4
          • Dizzy effect added at 80
        • saberPolearmSpinAttack1
          • Force cost 1.75 > 1.5
        • saberPolearmSpinAttack2
          • Damage 2.5 > 2.1
          • posture chance reduced to 70
        • saberPolearmSpinAttack3
          • Damage 3.0 > 2.85
          • force cost 2.5 > 2.6
          • pools HAM
        • saberThrow1
          • Force cost 1.5 >1.25
 
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